Cookie_Pixel
Pixel · Sprite · Animate Home
Cookie_Pixel is built for desktop & tablet — precise pixel work really wants a mouse/stylus and a bigger screen. On iPhone/iPad, exports open in a new tab — long-press to save.
Guide — how it all works
Tools: pick one from the top row. Pencil draws, Eraser clears to transparent, Fill flood-fills a connected area, Pick grabs the colour under the cursor. Line, Rect and Ellipse drag out shapes — toggle Outline/Filled for hollow or solid. Spray is an airbrush, Dither lays a checker of your primary+secondary, Gradient drags a primary→secondary blend across the layer, Shade lightens (left-drag) or darkens (right-drag) existing pixels, and Replace swaps one colour for another everywhere on the layer. Brush 1–4 sets the nib size, Mirror cycles off → horizontal → vertical → 4-way symmetry, and Grid toggles the pixel grid.

Colour: the two swatches are your primary (left-click / left-drag) and secondary (right-click / right-drag) colours — swaps them. Pick any colour on the square + hue slider or type a hex. Palette presets (Blue, Game Boy, PICO-8, C64…) load a ready-made set; click a swatch to use it (shift- or right-click = secondary). + Add to palette stores the current colour and Recent keeps your last ones.

Layers: each frame can hold several layers. Drawing always lands on the active layer (click a row to select it). The ●/○ dot hides/shows a layer, the slider sets its opacity, and + Layer / ⧉ / ✕ / ↑ / ↓ add, duplicate, delete or reorder. Layers composite top-over-bottom on the canvas and in every export. Pick reads the blended result; Fill, Flip, Rotate, Clear and Import affect the active layer only.

Frames & animation: build an animation with + Frame (blank) or Dup (a copy of the current one); ✕ Del removes one and you can drag thumbnails to reorder. Onion shows the previous frame faintly for reference. plays the loop at the chosen FPS, shown in the Preview box.

Canvas, zoom & view: Size + New starts a fresh canvas from 8×8 up to 128×128. Zoom − / Fit / + (or Ctrl+scroll over the canvas) magnifies; when zoomed in, scroll to pan around. Tile preview (3×3) shows your art tiled, so you can design seamless patterns. ↶ ↷ are undo/redo, Clear empties the active layer, and Flip H/V and Rotate ⟳ transform the active layer — or the floating selection if one is active.

Selection: with Select, drag a box, then drag inside it to move the pixels (hold Alt to move a copy). Ctrl+C / Ctrl+V copy & paste, Rotate ⟳ and Flip H/V transform the floating piece, Enter stamps it down and Esc or Delete cancels or clears it.

Export & save: PNG exports the current frame at your chosen scale; Sprite sheet lays every frame out in a grid (set cols for columns×rows); GIF renders the animation as a looping, transparent animated GIF. Save writes a .json project (all layers & frames) that Load reads back later. Import img drops a photo/PNG onto the active layer, pixelised to the grid — tick snap to palette to map it to your current colours. Your work also autosaves to the browser and offers to restore it next time you open the tool.

Keyboard: B pencil, E eraser, G fill, I pick, L line, R rect, O ellipse, A spray, D dither, H shade, S select · Ctrl+Z / Ctrl+Shift+Z undo/redo · Ctrl+C / Ctrl+V copy/paste a selection · Enter / Esc / Delete commit/cancel/clear a selection.

Desktop & tablet: Cookie_Pixel is built for a mouse or stylus and a bigger screen. It runs on a phone in a pinch, but precise pixel work really wants desktop or tablet. On iPhone/iPad, exports open in a new tab — long-press to save.
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